Thanks for reporting problems here.
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Post Aug 12, 2019 07:20
Hi David!

It looks like something went slightly wrong with the tile smoothing algorithm in one of the recent GC releases.

Circa 4.3.2, my custom tiling looked like this:

Image

Now, in 4.3.8, it looks like this:

Image

As you can see, the edges of the custom tiles do not match anymore, resulting in an irritating grid effect.

This is a very minor gripe of course :) Still, it would be nice if you could look into it at your convenience.
Post Aug 12, 2019 07:28
Yes it's definitely the smoothing algorithm.

With smoothing disabled, the tiles match perfectly:

Image

With smoothing enabled, this happens:

Image

Hope this helps.
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Post Aug 12, 2019 08:42
Thanks for the thorough report glaymore. This has come about from me using texture clamping in the latest version, instead of texture wrapping. Using clamping makes sense when you don't want to see the opposite side blend into your texture, but for your example it breaks the tiling.

I can imagine a user may want both, depending on the asset, so I'll add a quick check box option to the tile's right-click menu so you can 'fix' this tile.
Post Aug 12, 2019 09:02
Wow that was a super fast response :)
Thanks a ton!
Greatly appreciate it.
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